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 Shamashe's Locker

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3 posters
AuthorMessage
mohala
MOD.
MOD.
mohala


Join date : 2009-12-01
Age : 62

Shamashe's Locker Empty
PostSubject: Re: Shamashe's Locker   Shamashe's Locker Icon_minitimeFri Aug 13, 2010 3:19 pm

Hope you had a great day Shamashe. Im guilty as well, Farmville has completely taken over my life. (lol)
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Scarlet
Moderator
Moderator
Scarlet


Join date : 2009-11-30
Age : 45

Shamashe's Locker Empty
PostSubject: Re: Shamashe's Locker   Shamashe's Locker Icon_minitimeTue Aug 10, 2010 1:04 am

Happy Belated Birthday, Shamashe! I apologize as well for not having posted earlier. The heat and humidity here have been unbearable so I've been limiting the amount of time I spend online. I'm mostly on Facebook as well. lol When the weather cools down-it's raining here today so the weather is bearable-then I'll be back more. Smile
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countrybelle2004
Admin
Admin



Join date : 2009-11-26
Age : 50

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PostSubject: Re: Shamashe's Locker   Shamashe's Locker Icon_minitimeWed Aug 04, 2010 10:44 pm


HAPPY BIRTHDAY, SHAMASHE!!!

Sorry it's late, seems we have all been on Farmville and neglecting Myrazzles. Hope it was wonderful anyway! Send me your email address to recieve your bday surprize!!


Shamashe's Locker Bday14
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mohala
MOD.
MOD.
mohala


Join date : 2009-12-01
Age : 62

Shamashe's Locker Empty
PostSubject: Re: Shamashe's Locker   Shamashe's Locker Icon_minitimeMon Mar 08, 2010 10:22 am

You did a great job Shamashe!!!! Congrats again!!!!
Shamashe's Locker Greatj10



Mohala
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countrybelle2004
Admin
Admin



Join date : 2009-11-26
Age : 50

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PostSubject: Re: Shamashe's Locker   Shamashe's Locker Icon_minitimeSun Mar 07, 2010 2:21 am

Shamashe's Locker One








Shamashe's Locker Shamas12




Shamashe, you do not skimp on details, do you? lol
Now I know why you are such a born organizer. You really had everything laid out in perfect order. This game sounds like reality tv, and I think it's a pretty neat idea to come up with a reality show and turn it into a game instead. You have a great eye for detail and a creative mind. What a great job!


Last edited by countrybelle2004 on Tue Mar 30, 2010 10:21 am; edited 1 time in total
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countrybelle2004
Admin
Admin



Join date : 2009-11-26
Age : 50

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PostSubject: Shamashe's Locker   Shamashe's Locker Icon_minitimeSat Mar 06, 2010 10:02 pm



Shamashe's Locker Medal-10



THE TRAVELLIERS: GENERATIONS

PURPOSE:
This is primarily an adventure game about the quests of seven teams of TV
network docu-journalists who are competing for the chance to win $100,000
and the rights to produce their own spin-off TV show.
The “Player” orchestrates the overall game themes and participates in the
subquests
and mini-games. The Player is also key to the final competition and
judging outcome.

OVERVIEW:
The Player first chooses his or her “team leader profile.” Then, the Player is
given a special network assignment and a film crew to begin the team quests.
The initial “assignment” is for each of the seven teams to meet with seven
different families. These families have within them three generations who
have traveled the same routes and gone to the same places as previous
generations. The teams’ goals are to chronicle and reproduce the travels of
each of the three generations.
The “quests” are about each team going on the same journeys as the families.
The teams ultimately use the journeys for comparison when creating a
storyboard for the competition.
The game is primarily focused on the teams’ journeys and the
sub-quests of
each location -- with special segments on the contest storyboard
presentations and the outcome.

SURPRISE ELEMENTS:
Team leaders must check in with UBC every so often with progress reports.
Plans and personnel changes periodically occur and problems within the
subquests
arise to be dealt with.

GAME STYLES INCLUDE:
Action; Adventure; Animation; Cut Scenes; HOG’s (Hidden Object Games);

Puzzles; Side by Sides
and Sub-quests.

TIME LINE:
The time line is present day back to the 1920’s.

LOOK:
The look of the game is defined rounded edges and outlined watercolor
figures, images and backgrounds in color with some sepia tones to the aged
sequences.

• Computer laptop monitors; cell phone screens; GPS and crisp looking
documents mix in with maps; posters; postcards and parchment type
documents.

• Old sepia photos; 16-mm animated films; videotapes; cell-phone photos and
Internet graphics are combined with old scrapbooks and current “Photoshop”
and website layouts.

• Some scrap-booking materials like patterned paper; die-cut trim; ribbons;
sayings and old black triangle photo edges are used as part of the familys’
histories.

SCREEN:
The screen includes a “Journey Tracking Bar” showing:
• Modes of transportation used or still to be used
• Locations visited or still left to be visited
• Memorabilia gathered or still to be gathered
• “Days Left To Go” counter
Optional: A green – yellow - red meter indicating how the other teams are
doing.

DIALOGUE:
Dialogue is shown in a combination of conversation bubbles; news-lines; text
messaging and email screens; cell or regular phone call bubbles; large post-it
notes; handwritten journal notes and page readings of old documents.
There are also some dialogue pages of family characters being interviewed
that are overlayed into
Cut Scenes.
3

CHARACTERS:
• The Player chooses his or her “team leader profile” from a profile window
showing seven different profiles.
• Team leader profiles reflect the seven “active”
My Razzles members.
(Shamashe, Countrybelle, Mohala, Flipper, Scarlet, Timbo, Candycrazy.)
• Representations of all seven team leaders are shown at the beginning and
the end of the game.
• This synopsis is focused on one profile -- the Player “Shamashe,” who travels
to Honolulu.
• Family members, in this synopsis, are represented by non-active
My Razzles
members. (Blue eyes, Krissy lynn, LeAnn-Crull, Msnish, MaggieMae,
Dragonfly, Enya, Chrisyhun, RaptorRex.)
• Additional family members are represented by “
NPC’s” (see below).
• The Player contacts his or her crew via text messaging, email and phone
calls, which are shown as dialogue.
NPC’s (Non Player Characters):
NPC’s include: Film crews; transport and accommodations personnel;
librarians, historians and shop-keepers; waiters, baristas and bartenders;
police and local authorities; tourists; travel guides and translators; cabbies;
gypsies; sheepherders; fishermen; cooks and chefs; lifeguards; mountaineers;
sea captains; coaches; royalty; nobility and celebrities.

CITIES OR PLACES VISITED:
The teams travel to Honolulu; San Francisco; Washington D.C.; London; Paris;
Rome and Sidney to re-create the familys’ journeys.
• Some of these locations may include side trips.

CONCLUSION PAGE:
A conclusion page comes to the screen when each part of the story and
location visited is complete. It has an
animated background scene of the
teams compiling information and working on the storyboard.
4
In the conclusion page, a “summary window” comes to the front that looks
like a project management computer graphic of the “journey bar” information.
Dialogue shows writing on notes that show what’s next.
OF NOTE:
• The original TV show, “The Travelliers” was a show about photo-journalists’
journeys to famous places. (Refer to “Scene 1” of Plot.)
• The family meetings were set up by UBC as a background plot function, they
are not a function of the teams, nor are they referred to in the story.
• In all “transportation
cut scenes” the teams embarking and debarking their
transportation are overlayed with family photos, videos and cell pictures of
“the family” traveling the same way.



BEGINNING OF GAME:
Spoiler:



END OF GAME
Submitted to MyRazzles Forum contest, March 5, 2010

©️ Shamashe, aka: S.H. Amashe.



Last edited by countrybelle2004 on Tue Mar 30, 2010 10:25 am; edited 2 times in total
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PostSubject: Re: Shamashe's Locker   Shamashe's Locker Icon_minitime

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