countrybelle2004 Admin
Join date : 2009-11-26 Age : 50
| Subject: Shamashe's Locker Sat Mar 06, 2010 10:02 pm | |
| THE TRAVELLIERS: GENERATIONS
PURPOSE: This is primarily an adventure game about the quests of seven teams of TV network docu-journalists who are competing for the chance to win $100,000 and the rights to produce their own spin-off TV show. The “Player” orchestrates the overall game themes and participates in the subquests and mini-games. The Player is also key to the final competition and judging outcome.
OVERVIEW: The Player first chooses his or her “team leader profile.” Then, the Player is given a special network assignment and a film crew to begin the team quests. The initial “assignment” is for each of the seven teams to meet with seven different families. These families have within them three generations who have traveled the same routes and gone to the same places as previous generations. The teams’ goals are to chronicle and reproduce the travels of each of the three generations. The “quests” are about each team going on the same journeys as the families. The teams ultimately use the journeys for comparison when creating a storyboard for the competition. The game is primarily focused on the teams’ journeys and the sub-quests of each location -- with special segments on the contest storyboard presentations and the outcome.
SURPRISE ELEMENTS: Team leaders must check in with UBC every so often with progress reports. Plans and personnel changes periodically occur and problems within the subquests arise to be dealt with.
GAME STYLES INCLUDE: Action; Adventure; Animation; Cut Scenes; HOG’s (Hidden Object Games);
Puzzles; Side by Sides and Sub-quests.TIME LINE: The time line is present day back to the 1920’s.
LOOK: The look of the game is defined rounded edges and outlined watercolor figures, images and backgrounds in color with some sepia tones to the aged sequences.
• Computer laptop monitors; cell phone screens; GPS and crisp looking documents mix in with maps; posters; postcards and parchment type documents.
• Old sepia photos; 16-mm animated films; videotapes; cell-phone photos and Internet graphics are combined with old scrapbooks and current “Photoshop” and website layouts.
• Some scrap-booking materials like patterned paper; die-cut trim; ribbons; sayings and old black triangle photo edges are used as part of the familys’ histories.
SCREEN: The screen includes a “Journey Tracking Bar” showing: • Modes of transportation used or still to be used • Locations visited or still left to be visited • Memorabilia gathered or still to be gathered • “Days Left To Go” counter Optional: A green – yellow - red meter indicating how the other teams are doing.
DIALOGUE: Dialogue is shown in a combination of conversation bubbles; news-lines; text messaging and email screens; cell or regular phone call bubbles; large post-it notes; handwritten journal notes and page readings of old documents. There are also some dialogue pages of family characters being interviewed that are overlayed into Cut Scenes. 3
CHARACTERS: • The Player chooses his or her “team leader profile” from a profile window showing seven different profiles. • Team leader profiles reflect the seven “active” My Razzles members. (Shamashe, Countrybelle, Mohala, Flipper, Scarlet, Timbo, Candycrazy.) • Representations of all seven team leaders are shown at the beginning and the end of the game. • This synopsis is focused on one profile -- the Player “Shamashe,” who travels to Honolulu. • Family members, in this synopsis, are represented by non-active My Razzles members. (Blue eyes, Krissy lynn, LeAnn-Crull, Msnish, MaggieMae, Dragonfly, Enya, Chrisyhun, RaptorRex.) • Additional family members are represented by “NPC’s” (see below). • The Player contacts his or her crew via text messaging, email and phone calls, which are shown as dialogue. NPC’s (Non Player Characters): NPC’s include: Film crews; transport and accommodations personnel; librarians, historians and shop-keepers; waiters, baristas and bartenders; police and local authorities; tourists; travel guides and translators; cabbies; gypsies; sheepherders; fishermen; cooks and chefs; lifeguards; mountaineers; sea captains; coaches; royalty; nobility and celebrities.
CITIES OR PLACES VISITED: The teams travel to Honolulu; San Francisco; Washington D.C.; London; Paris; Rome and Sidney to re-create the familys’ journeys. • Some of these locations may include side trips.
CONCLUSION PAGE: A conclusion page comes to the screen when each part of the story and location visited is complete. It has an animated background scene of the teams compiling information and working on the storyboard. 4 In the conclusion page, a “summary window” comes to the front that looks like a project management computer graphic of the “journey bar” information. Dialogue shows writing on notes that show what’s next. OF NOTE: • The original TV show, “The Travelliers” was a show about photo-journalists’ journeys to famous places. (Refer to “Scene 1” of Plot.) • The family meetings were set up by UBC as a background plot function, they are not a function of the teams, nor are they referred to in the story. • In all “transportation cut scenes” the teams embarking and debarking their transportation are overlayed with family photos, videos and cell pictures of “the family” traveling the same way.
BEGINNING OF GAME: - Spoiler:
The game begins in the boardroom of UBC (United Broadcast Corporation) with a news-broadcast video byte about a TV show spin-off. Camera shows a background clip of the original show and a news anchor description fadeout of how the spin-off will be chosen. Cuts to scene of suited executives assembled around a large boardroom table. The criteria for the spin-off are discussed and the format for a competition is developed. “Family” and “judges” information is reviewed. Team leaders are brought in and told about the competition. They are each given a “special assignment” to research, travel, recreate scenarios and develop a storyboard by which a TV show could be produced. The teams are assembled; they meet the “families” and then begin the research that begins the quests of the game.
PRIMARY PLOT ACTIONS: For all teams 1. Family Research: Includes Cut Scenes, HOGs. Teams interview assigned families. Teams gather background and historical information about the familys’ travels along with a list of what to collect that duplicates or reflects each generation’s personal memorabilia. 5 (Cut Scene): Going to and from the family locations -- meet and greet families. (Cut Scene): Family and team opening photo albums and boxes of “stuff,” watching movie and videos. Some conversation dialogue bubbles. (Examples: “Yes, I remember that – but back then it was different … and I had to… I think I know where that’s at… let me see now…”) (Cut Scene): Team members entering inventory onto laptops. (HOG’s): Locate information and items in attics, closets and garages. 2. Travel: Includes Puzzles, Transportation Cut Scenes Teams travel the same routes (and in some cases, use the same transport) as their assigned families. (Map Puzzles): GPS screen show teams’ travel routes. Also, old family maps, notebook and journal pages that construct the original routes and destinations. Old maps may be animated with a red line or transportation icons indicating the movement of the travel. (Transportation Cut Scenes): The teams embarking and debarking are overlayed with family photos, videos and cell pictures of “the family” traveling.
3. Reconstruction: Includes Puzzles, HOGs, Cut Scenes, Find the Differences- Side by Sides. Teams document the sights of each city; visit special places and reconstruct the significant events of each family. Teams compare each generation’s journey and overlay it with the history of the time when the family visited the locations. (“Scrapbook” Puzzle Scenes): Assembling the documentation of well-known sights and activities. (HOG’s): Find objects of significance as listed in familys’ journals, etc. Gather objects similar to family memorabilia from tourist kiosks, antique shops, location settings or historical places. (Cut Scenes): • Visiting special places with historical clips and family video films. • Thanking people met -- hellos and goodbyes (handshakes, tips, hugs…). • Recalling family history with highlight scripts. 6 • Teams’ bloopers? (Find the Differences-Side by Sides): Same or different views or circumstances through the years of each generation in the same place.
4. Storyboard (optional segment): Includes Cut Scenes, Animation, Puzzle, Time Management. Back at home, each team leader constructs the final storyboard that will be presented to UBC in the competition. Problems arise when the deadline is moved up. (Cut Scenes): Returning home - spreading out and comparing materials; using computer and hand drawing. (Cuts to Animation) (Animation): • Expression on face of team leader when he or she receives a call that the deadline is different. • Scramble to assemble materials. • Setting up presentation at UBC. (Cuts to Puzzle) Puzzle, using Time Management: • Construct a computer mock up and/or • Drawing an actual “storyboard” within a time period.
5. End of Game: Includes Cut Scenes, Animation The game ends with the teams gathering back at the UBC boardroom to present their storyboards for judging. Cuts to a live TV segment where winner is announced and prizes awarded. Music fades and a short, commercial promo of the new spin-off is shown. 7 (Cut Scenes): • Presentation of storyboard with various media • Judges and family opinions • Winner is chosen on a special live TV segment. • Short “preview” commercial about the spin-off. Announcer’s voice and music fades to close of game. (Animation): • “CONGRATULATIONS” banner is lowered – Confetti, balloons and ribbons fall from ceiling. PRIMARY SEGMENTS INCLUDE: • ACTION prompts that allow the Player to participate in developing the story. (These are not the same as mini-games or sub-quests) • Transportation Icons (boat, plane, car, horse, other…) show how it was then, and is now, through cut scenes and mini-games. • Meeting people who knew the family (NPC’s). Finding out things that the family did that were of interest or that created a legacy. • Overcoming some obstacles and coping with changes of time, plans and money issues. • Constructing the storyboard as they go along (if not part of main plot actions). MINI-GAMES INCLUDE: Puzzles: • Re-create location maps and/or historical articles • Scrap-booking photos and memorabilia • Constructing a storyboard Find the Differences - Side by Sides: • Compare the familys’ journeys to each other and historical references to each generation’s journey HOG’s: • Locate each generation’s memorabilia and/or historical articles 8 Animated Action: • • Part of Sub-quests Sub-quests – to solve or avoid delays, obstacles, trouble or complications within a city or place. • Embassies - missing tickets, visas, passports • Transport – delays, security mix-ups, lost items • Theft - stolen wallet/purse, tickets or equipment • Assistance – authority delays, go find for self Sub-quests – to obtain special dispensation or passage to historical or nonexistent locations or to use transport. Sub-quests – to use local help. May include having to play animated or action mini-games to get the help, such as: • Honolulu: Surfing or Luau (surfing and/or hula lessons) • San Francisco: Navigating “The Crookedest Street in the World” (driving) • Washington D.C.: Lost at the White House (find way out) • London: Pub games (throwing darts) • Paris: Cooking (knife chopping game) • Rome: Courage test: “La Bocca della Verità” Put hand into “The Mouth of Truth” • Sidney:
Diving with
PART 1 - SCENE 1 (Cut Scene): News music (de dete de dete dete…) fading into background music. 9 Game scene opens, panning in to a tight shot of a large flat-panel TV screen with an “Entertainment News Segment” background showing a lower logo line with announcer’s name. Announcer voice comes on and a background montage of the current TV show “The Travelliers” comes to screen showing video clips against the static background. (Dialogue): Voiceover plus dialogue lines at bottom of screen. Announcer says, “The United Broadcast Corporation, announced today that it will be launching a spin-off of the popular show ‘The Travelliers,’ where intrepid photo-journalist teams compete to produce a travel show of the most scenic, popular, famous or infamous places on the planet.” “The spin-off, entitled ‘The Travelliers: Generations’ will follow the same premise, but focus instead on teams of aspiring docu-journalists, who chronicle and reproduce the journeys of seven families, in which three generations have all traveled the same routes to the same cities at different times.” “‘Generations’ contestants will highlight and compare the historical travel perspective of each generation. After what will certainly be a series of exciting journeys, the contestants will be presenting their storyboards to the participating families and a panel of well known travel expert judges at UBC to find out which team gets to produce this spin-off series.” “The new show debuts in the fall lineup. Stay tuned for interviews with last year’s winning “Travellier” team.” (Cut Scene): “Kate Shoeby, UBC Entertainment News…” News music fades out - TV screen then freezes on the “Generations” logo.
SCENE 2: (Music): Drawn-out dramatic single violin note plays softly as background music. Viewer sees a hand holding a remote control as the camera pans back while lights come up. The scene changes, showing a large boardroom with window scenes of New York City in the background. The boardroom has a large wooden table in the center and many chairs filled with various suited and semi-casually dressed men and women all looking toward the TV screen. The table has an assortment of briefcases; laptops; projection controllers; remote controls; cell phones; cameras; plastic-sleeved photo negatives; 10 loupes; files; scripts; notepads; pencils; pens; eye glasses; drinks and water pitchers for a working meeting. Around the periphery of the room are several more flat-panel TV screens, along with tripods holding covered storyboards and post-it notes fluttering around. Posters of the hit TV show “The Travelliers” are mounted on the walls as décor, along with headshots of the stars of the show and scenic shots for future consideration.
SCENE 3: (No music): Camera pans into and enlarges the hand holding the remote control as it slams it down on the table, getting everyone’s attention. (Dialogue): Conversation bubbles A male voice is heard saying, in a serious tone, “So, just how are we going to make this happen?” (Animated): All eyes turn towards the Executive (a shadow figure) and then look back up at the TV screen still on hold behind him. “We’ve got 21 weeks, People! I’m open to suggestions! What have you got so far?” Camera pans around the room of people and focuses on a woman, who stands up and takes a remote control. ACTION: Player can click on this remote control. It activates a screen with multiple head shot profiles. (Woman speaks): “Here are the journalists from ‘The Travelliers’ who won the contest last year and got to produce a segment of the show.” ACTION: Player can press the remote control buttons to show each of the seven journalists’ profiles on the screen individually. (Dialogue): Voiceover plus dialogue lines at top of screen “Each of them has demonstrated an unusual ability to investigate, research and compile exactly the kind of documentary we intend to air. Let’s put them to work again. Let them compete again on this show to see who can provide the most comprehensive and interesting material so we can produce this spinoff.” 11 “We can have the families and a panel of well-known travel expert judges select the winner and air presentation clips live on a special feature segment following the show. A winner will be chosen and will receive a $100,000 cash prize. Upon winning the contest, the winning docu-journalist will officially be made a producer for the new show.” ACTION: Player can select judges’ faces with remote control. “Amazingly, we’ve already found the families who have the criteria we’re looking for and they have all signed off on potentially doing the show. So all we need now are the contestants. Let’s review.” (Animated): All heads at the table turn to look at the screen – room darkens; camera pans out as TV screen shows the families. (Soft music plays when looking at families) ACTION: Player has option of using the remote control to select each of the seven profiled families. Profiles show pictures, statistics, significant personal details and a winning clip from the contest that was held to gather the seven families. Camera pans back into room showing group -- Executive in the back (in shadow) says, “Are we agreed?” (Animated): Camera shows heads nodding, sounds of agreement, Executive (in shadow) says “OK, let’s call them all in now and get this deal signed!”
SCENE 4: (Soft lively music background): (Cut Scene): Montage of people at computers and phone banks, nodding heads and smiling, saying “Fine, we’ll meet you here.” or “We’ll see you there.” Scenes end --music fades out.
SCENE 5: (No Music): Camera shows docu-journalists sitting in the UBC boardroom – man (in shadow) addresses them. (Dialogue): Voiceover plus dialogue lines at bottom of screen. 12 “You are the contest winners of ‘The Travelliers’ TV show and you have been re-selected to participate in our new spin-off show called “The Travelliers: Generations.” Close up of hand giving PR packets to each person. ACTION - Player can click on a packet to open it and flip the pages showing quest outlines, film crew profiles, family profiles and a location map (potential for puzzle to construct the maps). “This time, you will be assigned to a family, given your travel location, expense money and a film crew. You will be researching and reproducing the family’s experiences and ultimately competing against each other by creating a show storyboard on which the spin-off will be based.”
“The winner will be selected by the families and a panel of well-known travel expert judges after all of the storyboard presentations are made. The winner will receive $100,000 on live TV and get to be a producer of the new show.” “You’ll be in charge of coordinating your team and documenting all of the family’s information from three generations. You can use the family itself as your assistants for the initial research. You will be required to travel with your team to the same locations as the family to film your story. You may use whatever means you need to chronicle the process and reproduce the original journeys.” “Are there any questions?” - (animation): shaking heads “Is everyone in agreement?” - (animation): nods “Would you like to meet your families now?” (Cut Scene): Journalists getting up and talking –fades
CONCLUSION PAGE: showing what’s been done so far.
PART 2 - SCENE 6: (Calliope music in background) (Background shot): Three generations of seven families are gathered in Central Park wearing colored shirts with their family names on them. Long shot of Park showing the families standing around. (Cut Scene): Camera pans onto the teams emerging from the trees of Central Park and going to meet them.
13 SCENE 7: (Animation): People turn towards the teams Executive (in shadow) talks to everyone. “You’ve all agreed to share your stories for our new spin-off TV series. Get to know your docu-journalists, for they will give the truest account of you. Any Questions?” (Animation): shows heads shaking. “We’ll meet back at UBC later. Meanwhile, may the best family story win!” (Cut Scene): Executive walks off and families group into their teams. Music fades ACTION - Player can identify the individual family members and click and drag to group them together. SCENE 8: Back in the boardroom -- Camera shows docu-journalists sitting at table. Camera pans to a shot of a world map - close up of a finger pointing to where the teams will travel and an example list of what to look for. Team 1 – (Shamashe) Honolulu Diamond Head; Waikiki Beach; The Iolani Palace with King Kamehameha; Dinner Cruise Catamaran next to commercial Cruise Ship; Polynesian Cultural Center Luau; Hula Dancers; Receiving Leis; Pineapple Fields; Coconut trees; Banzai Pipeline at Northshore; Surfers; Pearl Harbor - U.S.S. Arizona Memorial. Team 2 – (Candy) San Francisco Golden Gate Bridge; Alcatraz; Ghirardelli Square; Cable Cars; Lombard Street (Crookedest Street in the World); Fisherman’s Wharf; Chinatown; Little Italy; The Fairmont; Mark Hopkins; Coit Tower; Nob Hill. Team 3 – (Flipper) Washington D.C. White House; Capitol Building; Congress; Washington, Jefferson and Lincoln Memorials; Montecito; Smithsonian; Library of Congress; JFK Center; NASA; Vietnam Memorial; Arlington National Cemetery – Eternal Flame; Pentagon. 14 Team 4 – (Scarlet) London Buckingham Palace; Changing of the Guard; Parliament; Big Ben; Tower of London; Crown Jewels; Westminster Abbey; Trafalgar Square; Covent Garden; Piccadilly Circus; Hyde Park, Double Decker Busses; London Bridge. Team 5 – (Mohala) Paris The Louvre; Arc de Triomphe; Eiffel Tower; Champs-Elysées; Place Vendome; Versailles; Chartres Cathedral; Notre Dame; Bastille; Moulin Rouge; Baton Mouche. Team 6 – (Belle) Rome Spanish Steps; Roman Forum; Coliseum; Pantheon; Sistine Chapel; Vatican Museums; St Peter's Basilica; Trevi Fountain; La Bocca della Verità (The Mouth of Truth). Team 7 – (Timbo) Sydney Opera House; Botany Bay; Kings Cross; Sydney Harbor; Darling Harbour Bridge; The Rocks; Bondi Beach; Lifeguards; Koala Bears; Kangaroos; The Outback; Ayres Rock; Great Barrier Reef; Aborigines. Executive says, “So now it’s all up to you.”
SCENE 9: (Music): Homecoming or adventure - type music (Cut Scene): Montage of teams flying, driving or riding trains to each of the familys’ homes. Shots of knocking on doors – letting in – shaking hands or hugs – all sitting at kitchen tables with coffee mugs - music fades. Team leader (Player) says, “So let’s take a look at what you’ve got for us.” Camera shot of table with photos; scrapbooks; VHS videos; cell phones; email printouts; travel brochures; maps; tickets; souvenirs, etc. (Cut Scene): Lots of pointing and animated conversation as each family traveler points to items. (Cut Scene): Team members type inventory on laptops. (Optional): ACTION – Piecing Puzzle of laptop screen Shot of Granny: “Oh dear, the rest of mine is up in that old trunk in the attic -- I’ll have to find it… where’s that key?” 15 Shows hand searching pocket and cupboard - “Here it is!” ACTION - Yellow arrow at side of screen – Player clicks to exit scene and goes upstairs to attic. Mini-game: Attic - HOG to find items: Player clicks to open trunk. Find inside: Journals; Travelers Guide Book; Photos; Wall Pictures and Posters; 16-mm Film Reel; Old Maps; Travel Documents; Ship Manifest; Airplane Tickets; Souvenirs; Knick-knacks and Memorabilia; Old Clothes; Lace Umbrella; Hotel Postcard; Torn Out Hotel Register Page; Old Newspapers Dated 1925,1965, 2005. ACTION - Yellow arrow at bottom of screen – Player clicks to exit scene and goes downstairs to kitchen. Team Leader (Player) “Well that looks like it for now – is there anymore anywhere?” SAME ACTIONS AS ABOVE – to Hall Closet and also Garage. Mini-game: Hall Closet – Old suitcase with travel stickers on it – HOG to explore the insides. Shot of Child - runs up with a shoebox and a “can” phone, says, “I found these. Will they help?” Scene of people smiling. Mini-game: Garage – 2 Boxes marked “travel stuff” – HOG to explore contents.
SCENE 10: Wide shot of Living room ACTION: Player clicks on tape recorder (Cut Scene): All sitting and telling stories, quick montage of their journeys. (Music): Hawaiian music plays and fades to exit. CONCLUSION PAGE: Showing what’s been done so far PART 3 - SCENE 11: Begin travel quests Game Focus on Team Shamashe: Destination Honolulu (Music): Hawaiian 16 Mini-Game: Puzzle Map Piece together map to show where going and notepad to show site details. (Cut Scene): Team arriving on Oahu - receiving leis – driving to hotel past Waikiki beach. (Animation): Graphic of camera aperture opening and closing, taking pictures en route. Music fades out.
SCENE 12: (No Music): Camera pans into hotel room -- shows hand laying down brochures and pictures. (Dialogue): Conversation bubbles Team leader (Player) to team. “Ok, we have the family travel papers. Let’s start with collecting the old souvenirs and historical items. We still need…” Fade into computer screen shot showing family inventory. ACTION - Yellow arrow at side of screen – Player clicks to exit scene and goes into antique store. Mini-Game: Hawaiiana Antique store – Meet with owner. HOG to find items on list from 1925 and 1965. Red Flowered Journal; Travelers Guide Book; Hawaii Photos; Wall Pictures and Posters; 16-mm Film Reel; Old Maps; Old MuuMuus; Lace Umbrella; Longboat Canoe Icons; Grass Hula Skirt; Dashboard Hula Girls; Sunset Dinner Cruise flier and tickets. ACTION - Yellow arrow at side of screen – Player clicks to exit scene and goes into Historical Society. (Animated): BUT WAIT! Large Words come onto screen diagonally and vibrate.
SCENE 13: (Music): Drumming 17 (Cut Scene): Owner of antique store comes into the Historical Society and goes to Director. They both come over to team and the antique dealer says, “I knew you would be coming over here to get more collectables, so I checked you out and found that the family you seek to showcase had a request that anyone seeking information about their travels had to first pass the two tests they themselves had to pass.” Camera pans to concerned look on teams faces Cut back to antique dealer - “It’s very simple really, you just have to learn how to surf and how to do the hula. But here’s the hitch, you have to film yourselves doing it and put it on your show or we won’t give you the items you seek. The family feels that if they have to show these things on TV, then you should as well. Are you willing to go right now? I, myself, can teach you to surf and my daughter will teach you the hula.” (Animated): Camera pans to team, they look at each other and then nod heads. (Cut Scenes): Team (men) shown in baggies on the beach, standing on surfboards, then in the water sitting, falling off and finally standing up and riding in a wave. (Women) in hula skirts and bikini tops, being shown how to dance the hula, falling down and then dancing in front of a crowd of locals, shown applauding. Team gets Olympic-type medals, that are shaped like surfboards and hula dancers, hung around their necks. Lots of pictures are being snapped. Local TV interviewer puts a microphone into their faces to interview them. Finally, the antique dealer comes to them. “You have proven yourself worthy of receiving our artifacts and information. You have shown great respect for our culture and deserve to be given the real documents. Mahalo!”
SCENE 14: (Cut Scene): Back at hotel, the team watches themselves on local TV – laughing and joking with each other (Animation): Phone rings (handle shakes). Camera pans to team (listening to a speaker phone) (Dialogue): Conversation bubble from phone. “UBC on the phone congratulating you and saying to use that segment on your own show.” Camera pans to team giving high fives to each other smiling. 18 SCENE 15: ACTION - Yellow arrow at side of screen – Player clicks to exit scene and goes back into Historical Society. Mini-Game: Hawaii Historical Society HOG to find items on list from 1925 and 1965. Travel Documents; Ship Manifest; Airplane Tickets; Hotel Postcard; Torn Out Hotel Register Page; Old Newspapers Dated 1925, 1965, 2005; Pineapple Plantation; Pearl Harbor; U.S.S. Arizona Memorial. ACTION - Yellow arrow at side of screen – Player clicks to exit scene SCENE 16: Camera pans into hotel room shows hand laying down antiques, historical documents and a medal with a surfer on it. (Dialogue): Conversation bubbles Team leader (Player) to team. “Well, that was unexpected, but we did well, didn’t we! Now we have to gather the rest of the newer souvenirs. We still need…” Fade into computer screen shot showing family inventory. ACTION - Yellow arrow at side of screen – Player clicks to exit scene and goes into store. Mini-Game: Local Hawaii souvenir/tourist stores HOG to find items on list from 2005 and present day. Tiny Shell Leis; Flower Leis; Coconut Bras; Surfboard Figurines; Flowered Shirt; Diamond Head Statue; Whales; Dolphins; Rainbows; Ukulele; Don Ho – “Tiny Bubbles” CD; “50 First Dates” CD; Postcard of Pali Cliffs; King Kamehameha statue; Sea Life Park flier; Polynesian Cultural Center flier; Hunama Bay flier; Hawaiian expressions book; Conch Shell; Coconut Tree statue; Coconut Bowl; Wooden Pineapple Bowl; Tike God. ACTION - Yellow arrow at side of screen – Player clicks to exit scene 19
SCENE 17: Camera pans into hotel room -- shows hand laying down new souvenirs. (Dialogue): Conversation bubble Team leader (Player) to team. “So, We have everything but the live background shots. Tomorrow we can go to the places and film, but tonight, let’s go to the Luau! (Music): Hawaiian drums and hula (Cut Scene): Team in Hawaiian shirts at Luau, one of them hula dancing on stage. Music fades with scene fade.
SCENE 18: (Cut Scene): Team traveling to each location for filming. Camera cuts to shots of each location. Diamond Head; Waikiki Beach; The Iolani Palace with King Kamehameha; The Pali Cliffs; Hunama Bay; Sea Life Park; Dinner Cruise Catamaran next to commercial Cruise Ships; Polynesian Cultural Center Luau; Hula Dancers; Receiving Leis; Pineapple Fields; Coconut Trees; Surfers; Pearl Harbor; U.S.S. Arizona Memorial. (Cut Scene): Team saying “Aloha” to people gathered around them. Scene fades to shot of team flying back to UBC. CONCLUSION PAGE: Showing what’s been done so far
SCENE19: (No Music): Camera shot of team leader working on the storyboard -- on paper and on computer. Cuts to shot of hand holding folded papers. Camera pulls back to shot of team leader wearing glasses reading pieces of
letters. Team leader says to self, “These must be put back in order.”
Mini-Game: 20
Puzzle 1 - (Assemble letter pieces) Letter: Written on Hawaiian scenic letterhead -- dated 1925: “Dear Gladys, I’m the first generation of my family to travel to Hawaii. The ships’ crossing was spectacular. We saw whales in the ocean and dolphins jumping right in front of the ship! Then we finally saw the islands themselves rising majestically out of the ocean like emerald prisms -- full of lush tropical greens and sparkling waters. And I’ve never seen so many rainbows before. They are breathtaking! We took the “tender” into shore from the ship and were accompanied in the water by longboat canoes with ti-leaf clad natives throwing flowers and tiny shell leis while trumpeting on Conch Shells. We were met at the dock by hula girls presenting us with flower leis and fruity drinks. I was able to eat a pineapple for the first time! I think I’m in love with this delicious fruit. I hope they’ll let me take one home. It’s so beautiful here – so many flowers! And there are coconut trees everywhere. It’s amazing to watch Hawaiians climb up and hack off a coconut and then split it for us to get the juice and the meat out of it. Just delightful! Such warm and generous people -- the Hawaiians. Tonight we are going to a Luau (that means a feast). Imagine - right on the beach! They say that we’ll get to put on hula skirts and learn to dance with our hands and hips just like in the movies. Tomorrow we are going to try surfing on Waikiki Beach. I wish you could be here to see this. Waikiki beach has the Diamond Head crater on one end of it. They say it’s an extinct volcano because it hasn’t erupted in 150,000 years, but it’s so big! I hope it doesn’t come back to life while I’m here! They say that there are active volcanos on the island of Hawaii! On the other end of the beach, there are small souvenir shops along the beaches selling shells and leis and hula girl statues that wiggle when you touch them and little wooden Tiki gods that, they say, bring good luck. Everything is loose and flowing and flowered here, especially the clothes. Imagine wearing a housecoat out in public. They call them “MuuMuu’s.” One of the men with us says he’s going to buy a flowered Hawaiian shirt because he thinks it’s just a fad. I guess time will tell. The weather is so warm and nice and it stays breezy to keep the heat down. They call them the trade winds. Everybody’s talking about a proclamation that’s been passed to allow commercial aero planes to land here in the Islands. Maybe when I come back, I can actually fly. Wouldn’t that be something! Aloha! (That’s how they say hello and goodbye here.)”
Puzzle 2 – (Assemble letter pieces) Letter on giant post card of a Hawaiian sunset -- dated 1965: “Hi Mom! Well, it’s just like you said it would be - warm and exotic. Even the air smells good! They gave me one of those pretty flower leis when I got here 21 -- like in your pictures. I wanted to put it on my head, but they said it’s worn like a necklace, so I did that. They call me a “Haole Wahini,” that means “White Woman.” I think they mean it as a compliment? They also refer to us as “mainlanders,” which means coming here from off the islands. I think it sounds pretty cool! The people here are really groovy and a few of them have invited us to go to a Luau tonight. You said not to miss that! I wonder if I’ll get to wear one of those Coconut Shell Bikini tops! We’re going to take Hula Lessons now, right here on the beach! There are a lot of cute guys here walking around in military uniforms. One of them said he’d teach me to play the “Ukulele,” (that’s a little tiny guitar!) Tomorrow we’re going to learn how to surf. Did Dad ever manage to get up on one of those boards? Anyway, I made my friends promise to take really good pictures, but they said they had something even better called a “videotaper” that could show the action. It’s like those movies you and Dad used to watch, but it’s a black box that gets stuck into a machine to play it like a movie. They say it’s brand new here on the Islands! I keep hearing people say here “On the Islands.” I think the term Hawaii is used to describe all of the islands because they keep calling the island of Hawaii “The Big Island.” Maybe we’ll get to go there! I want to go visit the Pineapple fields and eat pineapple here in Hawaii just like you did. They said I could send one home to you. I know you’ll like that! Well, gotta go now! One of the “Big Kahunas” (which I think means a surfing big shot) is taking us on a tour of downtown Waikiki. He says we’re going to go see some new singer named Don Ho sing about little bubbles or something like that before we go to the beach tonight. Sounds like fun! Aloha!”
Puzzle 3 – (Assemble letter pieces) Printed Email -- dated 2005: “Hello from Hawaii! I thought you said this was a laid back place, but we have actually been sitting in a traffic jam for about 20 minutes trying to get onto the new freeway they’ve built. It goes right across the Island from the “leeward side” (that’s Honolulu) to the “windward side” of Kailua -- that’s where that new movie “50 First Dates” was filmed. I’m also going to try to get to “Sea Life Park.” That’s where Adam Sandler’s veterinarian character worked in the film. What’s really interesting about this freeway is that it takes you up to the fabled Pali Cliffs, where it used to be really hard to get to. A little history lesson here -- legend has it that King Kamehameha conquered the island of Oahu when he drove an army off of the Pali Cliffs - we’re talking a 1,000 foot drop here! There’s a beautiful statue of the king downtown. We took one of those tours when we got here so we could go to the same places that you and Granny went to. Our hotel looks right out onto Waikiki beach and it’s so funny to watch the real surfers dodge the uncoordinated 22 people who are taking surfing lessons. I guess you guys looked like that too, huh! I’m going to try surfing tomorrow. I think it will be easy to learn because you showed me how to do it at home. I’ll ask if they’ll shoot it on my cell phone and I’ll download it to you. Tonight we are going out to the Polynesian Cultural Center to go to a Luau. I hope they give us pineapple to eat. They seem to do that everywhere I go! They don’t have Luau’s on the beach anymore, but apparently, they do try to get you up on stage to dance the hula. I may give that a try because I already know how to hula with you. We were given beautiful leis when we arrived, so I think I’ll wear mine tonight. I’ve kept it in the freezer part of my little room fridge. I think leis are such a beautiful greeting custom, don’t you think? I’m going to attempt to hike Diamond Head in a few days. They don’t have the military site there anymore, but they opened it as a park and you have to buy tickets to get in! I wish you were here to see all of the changes on the island. They opened Hunama Bay national park for snorkeling just a couple of years after you were here, Mom! I’m going to go there and try to take underwater pictures. We also are going on a Sunset Dinner Cruise around the island before we leave. It’s funny to see the big catamarans they use for those cruises in comparison to the huge cruise ships that come and go now. We tried to get on one of the big ships to go to the other islands like you did, Granny, but we couldn’t – oh well, next generation’s trip. I saved the best and most serious for last – the Arizona Memorial in Pearl Harbor. Mom, I know when you were here it was closed for repairs and you couldn’t get in to see Grandpa’s name. So I went there this morning and signed the relatives register in yours and Granny’s name too. I think Grandpa would have liked that. They have done such a magnificent job in creating a historical museum and place of honor. It’s very sobering to see the remains of the actual ship underwater, but they have tried to create a place of serenity, not sadness. The water is so clear that you can see down about 25 feet. The ramp goes right over the top of the ship so you can look down and see everything perfectly preserved -- give or take a bit of coral growth. They have displayed a great deal of memorabilia and have an extensive photo gallery in the main structure. I found Grandpa’s name in the casualty list and saw a little tiny picture of his head in a group shot of the crew. He looked so young! I’ll frame the picture for you. They are very security conscious there, so I couldn’t do more than take a picture and buy some postcards. Anyway, it looks like this traffic jam is moving now. The construction crews are letting us through so I’m going to write more to you later. Mahalo (thank you) for sharing so much about your journeys before me. I hope I live up to the family legacy on this one. Aloha! P.S. Oh, just for laughs, we’re all going to see Don Ho, who’s still singing “Tiny Bubbles!” Can you believe it!” 23
CONCLUSION PAGE: Showing what’s been done so far
SCENE
SCENE 20: Camera cuts to scene of teams assembled back in boardroom at UBC. Wider shot includes Executive (in shadow) saying, “Before we begin our presentations, I want to introduce you all to our panel of judges.” (Cut Scene): Door opens and a panel of well known travel expert judges walk into the room and sit opposite the teams – The Executive introduces them. “I also want to welcome back the families for whom you’ve worked so hard to represent on the show.” (Cut Scene): Door opens and the families walk in and sit around periphery of room – back to Executive. “OK, we’re all here? So let us begin with our presentations.” (Cut Scene): Each team places large plastic boxes on table, uncovers hard copy storyboards and cues up the media screens. Room lights darken and the music of each location begins. Media screens show films from different places and commentary interlaced with family sayings and historical information. Lights come up as each team leader demonstrates the hard storyboard with the souvenirs from the box. Many times the families express their joy over seeing an article from their journeys. As each team is finished they sit down. Executive finally says, “Let’s all take a break and when we return we will make our decision.” (Cut Scene): Family and judges gather to discuss – pointing to each presentation. They fill out cards and pass them to the Executive. (Cut Scene): The teams are all called back in and in a very serious voice, the Executive says “We would like to review a few scenes with you.” Camera pans to shocked looks on teams' faces (Cut Scene): Lights go down and a central screen brings up a blooper reel of all of the teams. Suddenly the whole room is laughing. People are shaking hands and clapping each other on the backs. Cuts to Executive saying “When next we meet, it will be on a live TV segment where we will announce the winner of this contest. Congratulations, you all deserve to win!” 24
SCENE 21: Live TV set sound stage. (Music): Theme to “The Travelliers” in background. (Cut Scene): Shows announcer saying to “stay tuned for a special segment of the show where the winners of the new spin-off will be chosen.” Wide Camera shot of Teams, Families and Judges on TV set sound stage waiting for the cue. (Cut Scene): Music comes up and clips from the teams’ presentations are shown. Audience applauds. The Executive comes on stage (not in shadow) and says, “Are you ready to find out who the winner is?” Audience applauds again. “We asked the families and a panel of well-known travel expert judges to determine which candidate represents the best portrayal of the journeys of the generations. And the winner they picked, who will win $100,000 and the right to produce the spin-off show is: (Music pauses dramatically) “Team Shamashe in Honolulu, Hawaii representing the Chrisyhun family.” Executive shakes hand of team leader and gives a big check for $100.000. Family comes out to give hugs. Judges come out to shake hands and express congratulations. Audience claps and shouts. (Animation): “CONGRATULATIONS” banner is lowered. Confetti, balloons and ribbons fall from ceiling. (Cut Scene): New music for the spin-off show comes on the screen and a short, “preview” commercial promo of the new spin-off is shown. Announcer takes team leader aside for interviews: (Dialogue): Conversation bubbles “How do you feel right now having won for a second time?” Team leader (Player) responds, “I feel just great and excited and very proud and I couldn’t have done it without my incredible team.” The Executive motions them over and they stand in a group. “ We promise to make the best show yet! Thank you everybody! Happy travels to you!” Music fades as announcers’ voice comes on stating the date and time of the new “not to be missed,” show. Announcers’ voice and music fades to close of game.
END OF GAME Submitted to MyRazzles Forum contest, March 5, 2010
Shamashe, aka: S.H. Amashe.
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